traefik/vendor/github.com/docker/leadership/candidate.go
2017-03-09 13:13:02 +01:00

151 lines
3 KiB
Go

package leadership
import (
"sync"
"time"
"github.com/docker/libkv/store"
)
const (
defaultLockTTL = 20 * time.Second
)
// Candidate runs the leader election algorithm asynchronously
type Candidate struct {
client store.Store
key string
node string
electedCh chan bool
lock sync.Mutex
lockTTL time.Duration
leader bool
stopCh chan struct{}
stopRenew chan struct{}
resignCh chan bool
errCh chan error
}
// NewCandidate creates a new Candidate
func NewCandidate(client store.Store, key, node string, ttl time.Duration) *Candidate {
return &Candidate{
client: client,
key: key,
node: node,
leader: false,
lockTTL: ttl,
resignCh: make(chan bool),
stopCh: make(chan struct{}),
}
}
// IsLeader returns true if the candidate is currently a leader.
func (c *Candidate) IsLeader() bool {
return c.leader
}
// RunForElection starts the leader election algorithm. Updates in status are
// pushed through the ElectedCh channel.
//
// ElectedCh is used to get a channel which delivers signals on
// acquiring or losing leadership. It sends true if we become
// the leader, and false if we lose it.
func (c *Candidate) RunForElection() (<-chan bool, <-chan error) {
c.electedCh = make(chan bool)
c.errCh = make(chan error)
go c.campaign()
return c.electedCh, c.errCh
}
// Stop running for election.
func (c *Candidate) Stop() {
close(c.stopCh)
}
// Resign forces the candidate to step-down and try again.
// If the candidate is not a leader, it doesn't have any effect.
// Candidate will retry immediately to acquire the leadership. If no-one else
// took it, then the Candidate will end up being a leader again.
func (c *Candidate) Resign() {
c.lock.Lock()
defer c.lock.Unlock()
if c.leader {
c.resignCh <- true
}
}
func (c *Candidate) update(status bool) {
c.lock.Lock()
defer c.lock.Unlock()
c.leader = status
c.electedCh <- status
}
func (c *Candidate) initLock() (store.Locker, error) {
// Give up on the lock session if
// we recovered from a store failure
if c.stopRenew != nil {
close(c.stopRenew)
}
lockOpts := &store.LockOptions{
Value: []byte(c.node),
}
if c.lockTTL != defaultLockTTL {
lockOpts.TTL = c.lockTTL
}
lockOpts.RenewLock = make(chan struct{})
c.stopRenew = lockOpts.RenewLock
lock, err := c.client.NewLock(c.key, lockOpts)
return lock, err
}
func (c *Candidate) campaign() {
defer close(c.electedCh)
defer close(c.errCh)
for {
// Start as a follower.
c.update(false)
lock, err := c.initLock()
if err != nil {
c.errCh <- err
return
}
lostCh, err := lock.Lock(nil)
if err != nil {
c.errCh <- err
return
}
// Hooray! We acquired the lock therefore we are the new leader.
c.update(true)
select {
case <-c.resignCh:
// We were asked to resign, give up the lock and go back
// campaigning.
lock.Unlock()
case <-c.stopCh:
// Give up the leadership and quit.
if c.leader {
lock.Unlock()
}
return
case <-lostCh:
// We lost the lock. Someone else is the leader, try again.
}
}
}